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Damon's avatar

While I play mostly solo these days I to favor the finding the character through play, flaws and everything. And lately I've been playing more OD&D so the stats really just become flavor text anyway.

I'm still guilty of finding unique ways of generating stats though, when my prep some adventures I will generate 6-10 stat arrays to have on hand for when NPCs get promoted into action. One of my favorite ways is 2D8 + 2, gives it more swinginess and a chance roll d8s.

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reverend dak's avatar

Playing randomly generated characters is way more interesting than obsessing over character "builds", which tends to lead to min/maxing and conversations that sounds like gibberish, "oh, you made a dark snark urban barbarian with snipe and dribble? You should of went with a cerulean jango tunnel wizzord with flicker and stain, because they're better at botchie when they have super ambush during a skirmish level 4."

creating characters as a group totally makes more sense than the gamer trying to shoe in their optimized PC, that they spent a week making at home, into a party.

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HexploreRPG's avatar

Whatever the case I'll always prefer rolling dice than point-buy systems. 18d6 sounds fun as hell and the last idea with the GM also rolling is intriguing. I'm gonna try these two.

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