From the Prismatic Wasteland:
I unleashed my slush pile of eight posts that have been in my drafts for years, along with commentary for the drafts. The commentary is the real juice, because all but one of the drafts are just strains of thoughts but the commentary at least elucidates what I was planning. Are any of the posts worth me going back and completing? I welcome your thoughts. An excerpt from one of the shorter ones is below, but you can read the full post here:
July 15, 2022: When Are Limits Fun?
Honestly, this one would’ve been fun, but it never moved past bracketed idea format. Should I still write this out? Let me know in the comments if I need to wax poetic on when limits are fun, if I have anything further to say beyond what Jay Dragon laid out in Rules Are A Cage (and I’m a Puppygirl).
“[Compare the two limitations in the original pokemon games (# of pokemon vs # of items), why one works and why the other doesn’t and how we can apply that to TTRPG design. This is a theory post]”
Elsewhere on the blogosphere:
Sachagoat: The BLOGGIES 2024: Call for Nominations! (Last year’s platinum Bloggie winner is opening the floodgates for what you think the best posts were from this year. The top 64ish will go head-to-head in the annual bracket-style celebration of DIY RPG blog excellence)
Traverse Fantasy: Cinco: Play Procedures (Marcia continues her deep dive into her latest game, this time focusing on her approach to the play loops for travel, downtime, and combat)
Illusory Sensorium: Interstitium (Responding to the above post from Traverse Fantasy by providing an analysis of how different games handle interstitial scenes)
Grinning Rat: Ten Things Every Game Needs (A checklist of 10 things to add in any game [e.g., #3 is a weird little freak, a variant of the nasty little freak])
New School Revolution: How I Do Play by Post (For you nasty little freaks who enjoy play-by-post, expert Yochai Gal has put together the definitive guide on the subject)
The Lunar Flaneur: Glass Town (Anne reviews a graphic novel that presents a fictionalized telling of the life of Charlotte Bronte with a focus on “Glass Town”, what some argue is the first roleplaying game campaign, but Anne makes a case against this precise claim)
Burn After Running: No Such Thing As An Overshare – Breaking down Player and Character Knowledge (Arguing in favor of sharing metagame knowledge with players as a way to improve your game)
From the Sorcerer’s Skull: Appendix M: A Weird Medieval Fantasy Reading List (A list of recommendations for weird fantasy with medieval settings)
[NEW BLOG!] D6 Rats: Rip & Tear (Your Character Sheet) (Discussing a unique tool for a referee: directly altering your players’ character sheets [with their permission])
Tune in next week! Or don’t, it’s a busy time of year.